Mobile First

We pulled the Umami device breakdown and found that 56% of Cultures of the Belt traffic comes from mobile devices. Then we looked at the game on a phone. The resource bar was running off the right edge of the screen, and the mission banner was 524 pixels wide on a 390-pixel viewport. More than half our players were seeing a broken UI.


Resource Bar

The Iron/Carbon/Silicon/Water counters in the top-left had no width constraint. On a phone, you could see Iron, maybe the start of Carbon, and everything else was off-screen. Now the resource bar wraps to a second line when it runs out of room. All four resources are always visible.

Mission Banner

The objective banner at the top of the screen was forced onto a single line with white-space: nowrap. On a phone, it overflowed both edges of the viewport. It now wraps naturally within the screen width.

Cultures of the Belt is free to play. Pay what you can if you want to keep the lights on in the belt.