a cyberpunk privacy game · v1.0.0
Every building in this city is a server, and every server is holding something that belongs to you. Scout the districts. Shut down the surveillance. Reclaim the city block by block. Until there's nothing left to take.
The city is … fortified. See the whole city →
the premise
It sounds like a privacy lecture. It plays like a heist.
Your data is the most valuable thing in the city. It's just not yours. Reclaim City is about taking it back — district by district, server by server — while the city's surveillance keeps you one step behind.
how it plays
You start where everything connects: your email. The Master Keys district. Everything else in the city builds on it.
Capitol, Marketplace, Archives, Vault, Perimeter — each of the thirteen districts runs its own missions, its own integrity, its own share of your data. You scout before you move, and you move where it counts.
The map is live. Districts are occupied until you clear their missions, and the city watches which way you go.
SECTOR MAP // LIVE
Data-privacy missions are the unit of play: trace a leak, scrub an archive, take a watcher offline. Each one nudges a district's integrity back toward yours and your exposure down toward zero.
Three numbers run the whole game — integrity, exposure, and streak — and every mission moves at least one of them.
A SHARD OF YOUR DATA
A privacy game should not need your data to play. Reclaim City runs entirely in your browser. No account. No data collected. Obviously. The whole pitch is the point: a city you can reclaim without surrendering yourself to reclaim it.
THE CITY, BEFORE YOU
the fine print (there is none)
Most games ask for an email before you can see what they're about. This one is a game about taking back the data a city holds on you — so it doesn't hold any of yours. What you reclaim stays on your machine, the way it should.
Free to play. No download. No account. Just a city that's been holding your data, and a very reasonable person who's had enough.
Reclaim City is a research project of The Multiverse School. Open source, pay what you can.