a cyberpunk privacy game · v1.0.0

The city is holding
your data.

Every building in this city is a server, and every server is holding something that belongs to you. Scout the districts. Shut down the surveillance. Reclaim the city block by block. Until there's nothing left to take.

PLAY NOW — FREE SUPPORT THE STUDIO no account · no download · runs in your browser
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the premise

It sounds like a privacy lecture. It plays like a heist.

Your data is the most valuable thing in the city. It's just not yours. Reclaim City is about taking it back — district by district, server by server — while the city's surveillance keeps you one step behind.

how it plays

Thirteen districts. One map. All of it occupied.

You start where everything connects: your email. The Master Keys district. Everything else in the city builds on it.

01 / scout

Every district is a server.

Capitol, Marketplace, Archives, Vault, Perimeter — each of the thirteen districts runs its own missions, its own integrity, its own share of your data. You scout before you move, and you move where it counts.

The map is live. Districts are occupied until you clear their missions, and the city watches which way you go.

Reclaim City live sector map: a 13-district city grid of dark isometric buildings, with district panels (Reclamation, Capitol, Archives, Vault, Marketplace, Perimeter, Square, Master Keys) each showing missions and integrity SECTOR MAP // LIVE
02 / the loop

Shut down the surveillance.

Data-privacy missions are the unit of play: trace a leak, scrub an archive, take a watcher offline. Each one nudges a district's integrity back toward yours and your exposure down toward zero.

Three numbers run the whole game — integrity, exposure, and streak — and every mission moves at least one of them.

A hand-sized glowing cyan data shard floating over a gloved hand on a dark rainy cyberpunk street, light particles trailing, teal and cyan palette A SHARD OF YOUR DATA
03 / the promise

The game that practices what it preaches.

A privacy game should not need your data to play. Reclaim City runs entirely in your browser. No account. No data collected. Obviously. The whole pitch is the point: a city you can reclaim without surrendering yourself to reclaim it.

A rain-soaked cyberpunk street at night, a lone hooded figure holding a glowing data shard, surveillance drones in the fog, neon signs reflecting on wet pavement THE CITY, BEFORE YOU
13
districts
3
core stats
0
accounts required
100%
in your browser

the fine print (there is none)

No account. No data. Obviously.

Most games ask for an email before you can see what they're about. This one is a game about taking back the data a city holds on you — so it doesn't hold any of yours. What you reclaim stays on your machine, the way it should.

no sign-up no trackers no phone-home local saves only

Take the city back.

Free to play. No download. No account. Just a city that's been holding your data, and a very reasonable person who's had enough.

Reclaim City is a research project of The Multiverse School. Open source, pay what you can.